Diablo 1 vs 2 vs 3

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three or four parallel tracks of skills that. all four classes are very distinctive, and they all have. We're being pretty ambitious with game mechanics and skills. I could make a truly interactive soundtrack. Uelmen, Diablo and Torchlight's composer, also shared his thoughts, saying, 'For me, personally, my main differentiator was the interactive stuff I was talking about before. So it's worth while to explore their Fort and see what they have to offer, and that's another thing that is kind of tying the whole group of players together, that we were never able to do in our previous iterations.' and can use their Enchanting Table, and things like that, and use the recipes they've unlocked at their Enchanting Table. 'Then, for the next 5 minutes of gameplay, will have a little bit of a Magic boost. If they have, for example, grown a Luck Tree, you can use it kind of like a Shrine and get a temporary Magic bonus by sacrificing one of magic items to it.

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'The other cool thing about this is that we put people's Forts kind of randomly throughout our world, so as you progress through our story, you will come upon other people's Forts. So all of your guys can have a little bit better Magic Find the more you grow your Luck Tree. 'For example, you can plant a Luck Tree in your fort, and by feeding the Luck Tree magic items, you grow the Luck Tree, and that gives all of your characters a Magic Find bonus.